DH Biker Theft β QBCore Standalone Script
High-risk biker van heist event with armed guards, revenge riders, and dynamic delivery gameplay.
π Overview
DH Biker Theft is a dynamic, event-driven biker van heist system designed for QBCore servers. At random intervals, a guarded biker van spawns at one of three configured locations. Players must fight off armed biker NPCs, loot the van, steal it, and deliver it to a randomized drop-off while surviving revenge waves of pursuing bikers. This script focuses on tension, escalation, and replayability β combining AI combat, vehicle theft, timed revenge spawns, and weighted loot into a single immersive criminal event.
This is NOT a simple βsteal vehicle, get paidβ script. DH Biker Theft was built with:
β Randomized event locations
β Armed NPC biker guards
β Lootable vehicle inventory
β Escalating revenge biker chases
β Randomized delivery drop-offs
β Vehicle destruction fail states
β Clean state handling
β Ultra-lightweight performance design
Perfect for crime-focused RP servers, outlaw gameplay, biker gangs, survival-style economies, or servers wanting high-risk/high-reward world events.
β¨ Key Features
β Random Event Locations. The biker van spawns at one of multiple configurable locations each event, keeping gameplay fresh and unpredictable.
β Guarded Van Heist. The van is protected by armed biker NPCs on motorcycles and on foot, requiring players to fight or outplay them.
β Lootable Van Inventory. Players can loot the rear of the van once per event, pulling from a weighted loot table with configurable chances and limits.
β Vehicle Theft & Delivery. Once stolen, the van must be driven to a randomly selected drop-off location to complete the event.
β Revenge Rider Waves. After the van is stolen, biker NPCs spawn in timed waves and aggressively pursue the player using motorcycles.
β Aggressive AI Behavior. Revenge bikers use chase AI, ramming behavior, and combat targeting to actively pressure the driver.
β Event Failure Conditions. If the van is destroyed, the event fails and automatically cleans up.
β One-Time Rewards Per Event. Loot can only be taken once per event, preventing farming or abuse.
β Clean Cleanup & Reset. All entities, blips, and states are safely cleaned up on completion, failure, or resource stop.
β Ultra Lightweight. No idle loops when inactive. Server logic only runs during event timing and reward rolls.
π For License Owners
You are allowed to:
β Edit, customize, and expand the script
β Modify client/server logic for your serverβs needs
You may NOT:
β Resell, redistribute, or repackage this script
β Share the script files with others
β Upload the script to GitHub or other repositories
β Sell modified versions
β Claim authorship of this script