Biker Theft Script

Biker Theft Script Biker Theft Script
  • Biker Theft Script
  • Biker Theft Script

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DH Biker Theft β€” QBCore Standalone Script
High-risk biker van heist event with armed guards, revenge riders, and dynamic delivery gameplay.

πŸ“Œ Overview
DH Biker Theft is a dynamic, event-driven biker van heist system designed for QBCore servers. At random intervals, a guarded biker van spawns at one of three configured locations. Players must fight off armed biker NPCs, loot the van, steal it, and deliver it to a randomized drop-off while surviving revenge waves of pursuing bikers. This script focuses on tension, escalation, and replayability β€” combining AI combat, vehicle theft, timed revenge spawns, and weighted loot into a single immersive criminal event.

This is NOT a simple β€œsteal vehicle, get paid” script. DH Biker Theft was built with:
βœ” Randomized event locations
βœ” Armed NPC biker guards
βœ” Lootable vehicle inventory
βœ” Escalating revenge biker chases
βœ” Randomized delivery drop-offs
βœ” Vehicle destruction fail states
βœ” Clean state handling
βœ” Ultra-lightweight performance design

Perfect for crime-focused RP servers, outlaw gameplay, biker gangs, survival-style economies, or servers wanting high-risk/high-reward world events.

✨ Key Features
βœ” Random Event Locations. The biker van spawns at one of multiple configurable locations each event, keeping gameplay fresh and unpredictable.
βœ” Guarded Van Heist. The van is protected by armed biker NPCs on motorcycles and on foot, requiring players to fight or outplay them.
βœ” Lootable Van Inventory. Players can loot the rear of the van once per event, pulling from a weighted loot table with configurable chances and limits.
βœ” Vehicle Theft & Delivery. Once stolen, the van must be driven to a randomly selected drop-off location to complete the event.
βœ” Revenge Rider Waves. After the van is stolen, biker NPCs spawn in timed waves and aggressively pursue the player using motorcycles.
βœ” Aggressive AI Behavior. Revenge bikers use chase AI, ramming behavior, and combat targeting to actively pressure the driver.
βœ” Event Failure Conditions. If the van is destroyed, the event fails and automatically cleans up.
βœ” One-Time Rewards Per Event. Loot can only be taken once per event, preventing farming or abuse.
βœ” Clean Cleanup & Reset. All entities, blips, and states are safely cleaned up on completion, failure, or resource stop.
βœ” Ultra Lightweight. No idle loops when inactive. Server logic only runs during event timing and reward rolls.

πŸ”’ For License Owners
You are allowed to:
βœ” Edit, customize, and expand the script
βœ” Modify client/server logic for your server’s needs

You may NOT:
✘ Resell, redistribute, or repackage this script
✘ Share the script files with others
✘ Upload the script to GitHub or other repositories
✘ Sell modified versions
✘ Claim authorship of this script