π Water Works
Turn Your Waterways Into a Whole New World of Gameplay
The ocean, rivers, and lakes shouldn't just be scenery.
Water Works brings three immersive water-based systems together into one complete package, giving your players more reasons to get out on the water, explore, fish, dive, and search for hidden treasures.
Whether your players are relaxing on a fishing trip, exploring the coastline, or diving beneath the surface looking for valuable loot, Water Works turns your server's waterways into an active part of your economy and gameplay.
β Anchor System for Boats
π Overview
DH Anchor is a lightweight, quality-of-life script that allows players to drop or lift an anchor on boats, preventing unwanted drifting while fishing, docking, or idling on open water.
The system is intentionally simple, reliable, and immersive β using GTA-safe audio cues and entity freezing to simulate a real anchor mechanism.
This is NOT a physics-heavy or glitch-prone anchor script. DH Anchor was built with:
β Simple anchor toggle command
β Boat-only safety checks
β Immersive sound effects
β Drift prevention via entity freezing
β Zero server load (client-only)
β Ultra-lightweight logic
Perfect for fishing servers, boating RP, maritime patrols, or casual ocean exploration.
β¨ Key Features
β Drop & Lift Anchor: Players can toggle the boat anchor on demand with a simple command.
β Boat-Only Protection: Only vehicles classified as boats can use the anchor β no abuse on cars or aircraft.
β Drift Prevention: Anchored boats are frozen in place and will not drift away due to waves or physics.
β Immersive Audio: Plays docking / undocking mechanical sounds with a guaranteed fallback sound.
β Busy-State Protection: Prevents anchor spamming or overlapping actions.
β Client-Side Only: No server logic, no database usage, no performance impact.
π£ Fishing System
π Overview
DH Fishing is a fully immersive, performance-friendly fishing system designed for QBCore servers. Unlike traditional fishing scripts that rely on fixed zones or NPC spots, DH Fishing allows players to fish anywhere valid water exists - including from boats far offshore.
The system features a fun reel-in minigame, time-of-day bite bonuses, realistic animations, visual catch previews, and a configurable fish vendor β all while remaining extremely lightweight and stable.Β
This is NOT a static βpress E, get fishβ script. DH Fishing was built from the ground up with:
β Anywhere-water detection
β Reel tension minigame
β Time-based rarity bonuses
β Visual fish previews
β Smart bait handling
β Optional vendor NPC
β Clean server-side rewards
β Ultra-low performance cost
Perfect for RP servers, survival servers, economy-driven gameplay, and fishing-focused activities.
β¨ Key Features
β Fish Anywhere Water Exists: Fish from shorelines, docks, rivers, lakes, or boats in the middle of the ocean β no zones required.
β Reel-In Minigame: A simple but engaging tension-based minigame where players must manage line tension and timing to successfully land fish.
β Time-of-Day Bite Bonuses: Different fish tiers become more or less likely depending on the in-game time (dawn, sunset, night, etc.).
β Tiered Loot System: Fish are divided into Junk, Common, Uncommon, Rare, and Legendary tiers β each with configurable difficulty and rewards.
β Immersive Animations & Props: Fishing rod prop, casting animations, reeling animations, splash effects, and audio cues.
β Visual Catch Preview: Briefly shows the caught fish as a GTA animal model at the playerβs feet for immersion.
β Smart Bait Logic: Optional bait requirement, bait consumption on cast, and line-snap penalties β all configurable.
β Vendor NPC (Optional): Includes a sell-all fish vendor with qb-target support and fallback marker interaction.
β Black Market Compatibility: Legendary fish can be excluded from vendor sales for black-market or rare-dealer integration.
β Ultra Lightweight: No fishing loops when idle, no zone scanning, no heavy entity usage.
π° Sunken Ships / Treasure Chest Script
π Overview
DH Sunken Ships is a fully dynamic underwater treasure-hunting system designed for QBCore servers. Periodically, a sunken shipwreck site becomes active somewhere off the coast, spawning multiple treasure chests on the seabed for players to discover and loot.
Players must dive underwater, locate chests, and successfully complete a lockpicking minigame to claim rewards β ranging from common valuables to ultra-rare legendary items.
This is NOT a static dive spot or one-time map marker.Β DH Sunken Ships was built with:
β Rotating global events
β Server-controlled chest spawning
β Underwater sinking chest animations
β Lockpick-based minigame interaction
β Tiered loot system
β Global sync for all players
β Full cleanup and reset handling
Perfect for diving gameplay, treasure hunters, criminal RP, or high-risk/high-reward PvE content.
β¨ Key Features
β Dynamic Sunken Treasure Events: Treasure sites rotate automatically on a timed interval and only run while players are online.
β Multiple Treasure Chests per Site: Each event spawns a random number of chests scattered around the wreck site.
β Immersive Underwater Spawning: Chests visibly sink down to the seabed instead of popping into place.
β Lockpick Minigame: Players must use an advanced lockpick and complete a skill-based minigame to open chests.
β Tiered Loot System: Loot rolls include Common, Uncommon, Rare, Epic, and Legendary rewards with configurable chances.
β Global Sync: All players see the same active site and chest states in real time.
β Automatic Cleanup: Chests and blips are removed cleanly when events end or chests are looted.
β Admin Controls: Includes an admin command to manually start a new event for testing or events.
π One Package. Endless Adventures.
With Water Works, your players have everything they need to make the most of your server's waterways:
β Anchor SystemΒ for Boats -Β Stop and secure your boat
π£ FishingΒ System - Fish and build a profitable activity
π° **Sunken Ships / Treasure Chest ScriptΒ **- Dive beneath the surface and recover hidden loot
From relaxing fishing trips to underwater treasure hunts, Water Works gives your players a reason to leave the shore and explore what lies beyond it.
π€ The Water Is No Longer Just Background Scenery.
It's another world of gameplay.